Slots
Last updated
Last updated
In addition to rarity, slots will contribute significantly to the uniqueness of your Stickman. Slots will be randomly assigned during the creation of the Stickman. There are four slot families: earnings, chances, wear, and a fourth mysterious one that will be revealed upon unlocking.
Unlocking slots is possible every 10 levels, in the genetically defined order during creation. Slots must be equipped with items from the same family.
All Stickman will have 5 slots organized as follows:
The first three belong to the families of points, chances, and wear, but their unlocking order will vary from one Stickman to another. Some Stickman may have multiple slots from the same family.
The fourth is a slot with a multiplier capacity that will affect the equiped item. This capacity will be determined by the Stickman's rarity.
The fifth slot, with its unique ability compared to other slot families, will remain a mystery to players until unlocked at level 50. Unlike other slots, it will not need to be equipped with an item. The value of this capacity will vary from one Stickman to another.