> For the complete documentation index, see [llms.txt](https://warforcry.gitbook.io/white-paper-english/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warforcry.gitbook.io/white-paper-english/english-white-paper.md).

# English White Paper

**Introduction to the Play and Earn Game Project**

&#x20; We are delighted to introduce our **Play and Earn** game project, a groundbreaking **Third-Person Shooter** (TPS) experience that immerses players in a captivating **Battle Royal**e universe. This project merges the "play to earn" gaming concept with a **free-to-play** option. Our game sets itself apart with **Generative combat maps**, providing a constantly evolving and unique experience in each session.

&#x20; At the core of our concept lies the ability to **enhance your rewards** and skills by owning a **Stickman** in your wallet. Our vision is to create a realistic yet epic and cartoonish universe, inviting players to engage in an innovative war where skill takes precedence, ensuring **we do NOT adhere to the Pay-to-Win system.**

&#x20; Our commitment is to **FIRMLY REJECT** the pay-to-win model. We strongly believe that the initial financial investment, as well as any subsequent contributions, should not influence players' abilities to achieve victory.

<figure><img src="/files/YpeNPYncV6FQqCEYeihh" alt="" width="188"><figcaption></figcaption></figure>
